The cube problem: things belong to several groupings at once, and every tool makes one of them the master. A post is a colour, a voice and a period at the same time; a memory is a place, people and a feeling. Cube design is the search for a language that keeps all the axes, and lets you turn between them.
big steps
- 28 Oct 2026: named. A vocabulary (piece, dimension, option, cube, look) and the moves on it (collect, notice, distinguish, rotate, zoom). Selim’s turns: discovery starts when two things are the same, and the end of the recursion “is what we are at this moment”. The cube is the viewfinder, not the data. The same day it showed up in Mosaic’s home, in Anlat and in Cubes (the cube that kept showing up).
- 27 Oct 2026: two apps turn out to share one idea: Anlat’s ways of looking and the to-do app’s lenses (when the tiles start talking).